

Why not bring over games that, although less popular, get along better with virtual controls?Ĭapcom has a rich library of classics from the arcade and home. Capcom prioritizes the same games, regardless of the platform, and while that’s usually a fine policy, I think there are cases where other considerations need to be made, and mobile is one of those cases, particularly if you adopt a stance of not supporting controllers. It makes a lot of sense that they would be at the top of the list for re-release on any platform. Ghosts ‘n Goblins, 1942, Commando, and Ghouls ‘n Ghosts are among Capcom’s most popular arcade titles from the pre- Street Fighter 2 days.

This little project of Capcom’s consists of four games, and I think three of them are pretty bad fits for the platform. But if you have other platforms and a few more dollars, you can probably find a version of this game that doesn’t force you to withstand a trial no human was meant to. But gosh, what a terrible way to recommend something. Being of the generation that grew up in arcades, if you told me when I was young that I could take home an arcade machine for four quarters, I wouldn’t care much if the stick was a little broken. I’d hope it would go without saying that the original game is excellent, and no matter what ills I can speak of this game’s poor suitability for touch controls, it is just a buck. Capcom has added a casual mode that allows you to double-jump a la Super Ghouls ‘n Ghosts, and you can continue from the furthest stage you’ve reached without worrying about lives or continues.

The game wasn’t designed around said virtual buttons and in fact is difficult enough that many players can’t finish it even with a regular controller or joystick. There is no controller support, so you have to use virtual buttons. The port is technically sound, unlike the disastrous Mega Man Mobile ports. You could almost get away with doing a find-and-replace with the title on the Ghosts ‘n Goblins review, in fact. There’s really not much to say about it that I haven’t already said in the reviews written for their last few games. I’ve reviewed several of Capcom’s recent re-releases this year, but I won’t be reviewing this one. From Taito, by way of their parent company Square Enix, a game that is both the latest Arkanoid and the latest Space Invaders, Arkanoid vs Space Invaders. From Capcom, we’ve got their mobile version of the 1988 arcade classic Ghouls ‘n Ghosts. This time, I’m looking at two new releases that draw on old favorites. In general, the featured games are ones that have caught my interest in some way or another, and will tend to be games that I didn’t (and won’t) review. Welcome to Musgravian Musings, a little space of my own where I can do some short, non-review reflections on recent game releases. Well, I suppose this went well enough the first time to give it another go.
